Show raw api
{
"functions": [
{
"name": "usePlayerAdded",
"desc": " \nA simple wrapper for the [PlayerAdded](https://create.roblox.com/docs/reference/engine/classes/Players#PlayerAdded) event. \nThis method additionally captures **current** players in game; during the time of the execution of this method, as well.\n\n```lua\nplayerUtil.usePlayerAdded(function(player)\n\tprint(player.Name, \" joined the game!\")\nend)\n```",
"params": [
{
"name": "callback",
"desc": "",
"lua_type": "(player: Player) -> ()"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 21,
"path": "src/playerEventsUtil/init.luau"
}
},
{
"name": "usePlayerCharacterAdded",
"desc": " \nA wrapper over the [player.CharacterAdded](https://create.roblox.com/docs/reference/engine/classes/Player#CharacterAdded) event.\nAlso runs the given callback initially if `player.Character` is a truthy value, passing in `newCharacter` (while `oldCharacter`\n= `nil`).\n\n```lua\nplayerEventsUtil.usePlayerCharacterAdded(player, function(newCharacter)\n\t\nend)\n```",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "callback",
"desc": "",
"lua_type": "(newPlayerCharacter: Model) -> ()\n"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 41,
"path": "src/playerEventsUtil/init.luau"
}
}
],
"properties": [],
"types": [],
"name": "playerEventsUtil",
"desc": " \n\nA simple utility module for working with player events.",
"source": {
"line": 6,
"path": "src/playerEventsUtil/init.luau"
}
}